﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.math
{
    public class Matrix3
    {
        public Vector3[] elements;

        public static readonly Matrix3 empty = new Matrix3();

        public Matrix3()
        {
            elements = new Vector3[3];
        }
    }
}
